(no subject)
Apr. 23rd, 2005 02:01 amToday's lessons:
GridBagLayout is a gigantic pile of suck, but if you're doing something simple with it, it's bearable.
Proce55ing has gone beta! Old code breaks, but the new stuff is better.
Chrononauts is a fun game, and I seem to have special birthday game-winning luck.
Karen's white cake with whipped cream and raspberry sauce is really, really good.
GridBagLayout is a gigantic pile of suck, but if you're doing something simple with it, it's bearable.
Proce55ing has gone beta! Old code breaks, but the new stuff is better.
Chrononauts is a fun game, and I seem to have special birthday game-winning luck.
Karen's white cake with whipped cream and raspberry sauce is really, really good.
no subject
Date: 2005-04-26 10:37 pm (UTC)As for the square-dancing stuff... that's a really interesting problem. I kinda think you might have to become a programmer to make it go, even in Flash. I guess it depends on what exactly you want its capabilities to be. Of course, if you're interested in learning how to program, one of the best ways to do it is to find a project you're excited about and use it to learn about programming, so, hey, maybe it's a sign. =)
Anyway, I don't know enough about square-dancing to really understand how it would work, but if you wanted to do something like write a list of calls in a file, have the program read the file and then animate each one, I think it would probably be about as easy in Processing as Flash. (Of course, I know almost nothing about Flash.) If you have an animation for each call, it's really easy. If you make the animations from a sprite and some movement commands, it's still very easy -- at least in terms of the program structure. How hard it is to make the dancing animations, that I don't know.
Anyway, good luck finding a suitable platform for making your program; it sound really neat!